Re: What is better and more effecient the direct x series or the OpenGl series

Originally Posted by
firesteel
I voted for OpenGL, primarily because it is an open standard API, portable across multiple operating systems. DirectX is Microsoft's proprietary API, and obviously available only on Windows platforms. I have no idea which API is more efficient, but I am aware that OpenGL is more often used in professional graphics software, whereas DirectX is primarily used in gaming applications.
So really, you answered the wrong question!
The physics is theoretical but the fun is real.