Hey, does anyone have a rough idea of typical rendering speeds of 3D Hardware-Accelerated renderers and software-based renderers these days? I don't play 3D games so I don't know how much performance people usually have to play current games.
Anyway I just tested the software renderer that I wrote about 7yrs ago and it displays 300,000 gauraud-shaded triangles per second on my 5yr old Thinkpad T42 laptop (1.7GHz single-core Intel Pentium M CPU w/ 768MB RAM). I'm just wondering how that compares to hardware and software renderers these days?
Cheers,
Shervin Emami.


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