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Thread: StepMania 5 Preview Released

  1. #1
    Uchiha Sasuke is offline x10 Sophmore Uchiha Sasuke is an unknown quantity at this point
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    StepMania 5 Preview Released

    for anyone that has not played stepmania in a long time read this:
    More metrics, more enhancements, and more bug fixes are included with this release. Hope you enjoy it!

    Grab it from Google Code.

    The changelog is below.

    2011/07/03
    ----------
    * [Player] Bring mMods from OpenITG over. Also, a metric was added,
    "MModHighCap", to cap the speed mod if required for playing songs like
    Tsuhsuixamush. Set the metric to 0 or less to remove the cap. [AJ, sharksoda,
    Wolfman2000]

    2011/07/02
    ----------
    * [ScreenEdit] Fixed a crash when hitting Enter in the F1 help menu. [AJ]

    2011/06/30
    ----------
    * [NotesAll] Use #FIRSTSECOND, #LASTSECOND, and #LASTSECONDHINT instead of the
    former BEAT equivalents. Split Timing has made this a necessity thanks to
    certain files that abuse Stops/Delays more than usual. [Wolfman2000]
    * [ScreenEdit] Add a function in the Area Menu to designate the current beat
    as the last second of the song. Please try to be smart and not use this too
    early. [Wolfman2000]

    2011/06/28
    ----------
    * [ScreenEdit] Add a function to copy/paste the TimingData of a player's
    choice. Remember to be in the appropriate mode when copying and pasting.
    By default, the song timing is already located in the clipboard, ready for
    use. [Wolfman2000]

    2011/06/27
    ----------
    * [Steps] Make sure #ATTACKS are copied when requested. [Wolfman2000]
    * [ScreenEdit] Have Step Author up front instead of Chart Style. This is
    probably going to be better overall. [Wolfman2000]
    * [TimingData] Preserve the length of time for Speed Segment scaling when using
    beats. [Wolfman2000]
    * [NotesLoader/WriterSSC] #OFFSET is to be before #ATTACKS. This is required if
    we pursue beat based attacks and not just second based. [Wolfman2000]

    2011/06/26
    ----------
    * [UnlockManager] New metric: AutoLockEditSteps. Use this to hide bonus charts
    until the Expert steps are beaten. No guarantee that this works with no
    challenge steps in the song. This defaults to false. [Wolfman2000]
    * [UnlockManager] New metric: SongsNotAdditional. Set to true to keep the
    default behavior, false to have the AdditionalSongs folder contain
    unlockable material. This is set to true to start. [Wolfman2000]
    * [ScreenEdit] Allow jumping between all segments, not just Label segments.
    You still use Ctrl + ,/. to jump, but now you use Ctrl + N/M to cycle the
    segments. By default, it starts with Label. [Wolfman2000]
    * [PlayerOptions] No longer display StepAttacks in the player's list.
    Instead, show NoAttacks if attacks are disabled. [Wolfman2000]

    2011/06/24
    ----------
    * [Actor] Implement compound(length,tweens) in _fallback/02 Actor.lua. [AJ]
    * [UnlockManager] Add a new unlock reward: StepsType. This is similar to
    unlocking Steps, but it is targeted for one step in one stepstype rather
    than one step in all stepstypes. This needs testing. [Wolfman2000]
    * [ScreenEdit] Add the option to convert delays to beats. Just find a better
    song to use this on besides Uprock. [Wolfman2000]
    * [ScreenEdit] Fix a crash if you don't save any steps on a new song.
    [Wolfman2000]
    * [NotesLoader/WriterSSC] Add support for Step #ATTACKS. Furthermore, Song
    Attacks (or rather, Step Attacks as it should be called now) are turned on
    by default instead of off. [Wolfman2000]

    2011/06/19
    ----------
    * [EditMenu] Allow all songs to work in Practice Mode, regardless of folder
    location. This fixes a crash if everyone had songs in AdditionalSongs.
    [Wolfman2000]

    2011/06/17
    ----------
    * [LifeMeterBattery] Fixed a bug where MinesSubtractLives was not being honored.
    Also added LifeChanged message to changing of life on holds. [AJ]

    2011/06/15
    ----------
    * [TimingData] Added many lua bindings for the other timing segments. GetWarps,
    GetCombos, GetTimeSignatures, GetTickcounts, GetFakes, GetScrolls, GetSpeeds.
    This should cover all of them now. [Wolfman2000]

    2011/06/13
    ----------
    * [InputHandler_DirectInput] Fixed MouseWheel input not resetting. [AJ]
    * [ScreenTextEntry] Make it so only the keyboard's Enter key can finish the
    screen. Should fix issues with buttons whose secondary function is MenuStart. [AJ]
    * [InputMapper] Modify default mappings. Use the Hyphen key instead of the
    Numlock key for Player 2's GAME_BUTTON_BACK. This should address some
    issues with Player 2 being unable to back out if they use a laptop.
    [Wolfman2000]
    * [NoteDisplay] Add two new metrics.
    * DrawRollHeadForTapsOnSameRow: bool, similar to DrawHoldHeadForTapsOnSameRow
    * TapHoldRollOnRowMeansHold: bool, true means hold and false means roll
    * No noteskins should require updating, as these were placed in common/common
    for ease of use. [Wolfman2000]
    * [LifeMeterBattery] Added ChangeLives(int) Lua binding. [AJ]
    * [LifeMeterBattery] Added DangerThreshold metric. [AJ]
    * [LifeMeterBattery] Added some important metrics. [AJ]
    * MinScoreToKeepLife='TapNoteScore_*' - any score below this = loss of life.
    * SubtractLives=1 - how many lives are lost when going below MinScoreToKeepLife.
    * MinesSubtractLives=1 - how many lives are lost when hitting a mine.
    * HeldAddLives=0 - how many lives are gained when a hold is completed.
    * LetGoSubtractLives=1 - how many lives are lost on a dropped hold.

    2011/06/12
    ----------
    * [ScreenNetSelectMusic] Add PlayerOptionsScreen metric. [AJ]
    * [ScreenEdit] Restore the old PageUp/PageDown behavior, added Control +
    PageUp/PageDown to use recent time signature behavior. Laptop users, that
    includes you guys too: semicolon and apostrophe are still good. [Wolfman2000]

    2011/06/11
    ----------
    * [ScreenEdit] Allow setting the Music Preview via the Alter Menu. Just select
    your area, enter the menu, and choose "Designate as Music Preview". No more
    math calculations needed! [Wolfman2000]
    * [SongUtil] Added GetPlayableSteps(Song) Lua binding. [AJ]
    * [Steps] Allow 255 characters for all chart descriptions, including edits.
    We are no longer bound by In The Groove I think. [Wolfman2000]
    * [Player] Add GetPlayerTimingData() Lua binding. [Wolfman2000]

    2011/06/10
    ----------
    * [ScreenEdit] Split the Area Menu into the Area Menu and Alter Menu. Use the
    "A" key to enter the Alter Menu when a selection of notes/rows are
    highlighted. Use the Enter key to enter the old Area Menu for the options that
    do not depend on selecting NoteData. [Wolfman2000]
    * [ScreenEdit] Allow converting selections to Delays, Warps, or Fakes as well
    as Stops. Remember, use the Alter Menu for this. [Wolfman2000]

    2011/06/09
    ----------
    * [ScreenSyncOverlay] Ensure that F11 / F12 work with all charts due to Split
    Timing. [Wolfman2000]

    2011/06/08
    ----------
    * Any notes in a fake segment or warp segment are completely ignored for
    scoring purposes. Now you can get 100% on your warping goodness!
    [Wolfman2000]

    2011/06/06
    ----------
    * [PlayerOptions] Removed the ScoreDisplay mod choices. Use lua to make your
    own scoring formulas that work in reverse instead. [Wolfman2000]
    * [ScreenGameplay] Fix an assist tick bug if there was no Player 1. Note that
    this changes the behavior slightly: it is the first enabled player, or
    master player, that gets the ticks now. A better solution will be looked at
    in the future. [Wolfman2000]
    * [NoteDataUtil] Fix a radar issue involving hands. Unfortunately, this means
    yet another cache reload for accuracy purposes. [Wolfman2000]

    2011/06/04
    ----------
    * Changed default MusicWheelSwitchSpeed to 15 (was 10). [AJ]
    * [AnnouncerManager] Fixed a bug where no announcers would be loaded. [AJ]
    * Restored the UserPrefAutoSetStyle behavior. [Wolfman2000]
    * [NotesLoaderSMA] Better way of identifying beats and seconds. [Wolfman2000]
    |
    icon=stepmania
    also see the following thread for more details
    http://www.stepmania.com/forums/show...v1.0-RC-Thread
    this is from an old thread that explains what will happen to stepmania. iv personally tried it and its very slick espcially bc it now suports full HD


  2. #2
    nastus is offline x10Hosting Member nastus is an unknown quantity at this point
    Join Date
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    Re: StepMania 5 Preview Released

    Woo! Step mania was always fun, passed the time for me a while back when I had nothing to do

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