How to bind a message?
enter /bind 0 "say LOL" in console (~)
push 0 then you say LOL.
(0 = is not the num 0)
Bind quickmessage?
PGDN = Page Down; DGUP = Page Up;
/bind PGDN "openScriptMenu quickresponses 2" = No, sir
/bind PGUP "openScriptMenu quickresponses 1" = Yes, sir
Full list of quickmessage
Special Keysbind KEY "openScriptMenu quickcommands 1" = Follow Me!
bind KEY "openScriptMenu quickcommands 2" = Move in!
bind KEY "openScriptMenu quickcommands 3" = Fall back!
bind KEY "openScriptMenu quickcommands 4" = Suppressing fire!
bind KEY "openScriptMenu quickcommands 5" = Attack left flank!
bind KEY "openScriptMenu quickcommands 6" = Attack right flank!
bind KEY "openScriptMenu quickcommands 7" = Hold this position!
bind KEY "openScriptMenu quickcommands 8" = Regroup!
STATEMENTS:
bind KEY "openScriptMenu quickstatements 1" = Enemy spotted!
bind KEY "openScriptMenu quickstatements 2" = Enemy down!
bind KEY "openScriptMenu quickstatements 3" = I`m in position!
bind KEY "openScriptMenu quickstatements 4" = Area secure!
bind KEY "openScriptMenu quickstatements 5" = Grenade!
bind KEY "openScriptMenu quickstatements 6" = Sniper!
bind KEY "openScriptMenu quickstatements 7" = Need reinforcements!
bind KEY "openScriptMenu quickstatements 8" = Hold your fire!
RESPONSES:
bind KEY "openScriptMenu quickresponses 1" = Yes Sir!
bind KEY "openScriptMenu quickresponses 2" = No Sir!
bind KEY "openScriptMenu quickresponses 3" = I`m on my way.
bind KEY "openScriptMenu quickresponses 4" = Sorry.
bind KEY "openScriptMenu quickresponses 5" = Great shot!
bind KEY "openScriptMenu quickresponses 6" = Took long enough!
bind KEY "openScriptMenu quickresponses 7" = Are you crazy?
And as last the rename script.kp_slash (/)
kp_star (*)
kp_minus (-)
kp_plus ('+')
kp_enter (enter)
kp_del (dot)
and from num numbers:
kp_ins (0)
kp_end (1)
kp_arrowdown (2)
kp_pgdn (3)
kp_arrowleft (4)
kp_5 (5)
kp_arrowright (6)
kp_home (7)
kp_arrowup (
kp_pgup (9)
First use this file in your main. (save it as .cfg )
The last name is your name that you use in the game.Code:wait 7 name "^0[^1LXU-P" wait 7 name "^0[^1LXU-P^0]" wait 7 name "^0[^1LXU-P^0] ^4M" wait 7 name "^0[^1LXU-P^0] ^4Mi" wait 7 name "^0[^1LXU-P^0] ^4Mit" wait 7 name "^0[^1LXU-P^0] ^4Mitc" wait 7 name "^0[^1LXU-P^0] ^4Mitch" wait 7 name "^1<^9|Xfire^4=^9MITCHHUBERS|^1>" wait 40 name "^9Cpt^1. ^4Mitch" wait 9 name "^1Cpt^9. ^4Mitch" wait 9 name "^9Cpt^1. ^4Mitch" wait 9 name "^1Cpt^9. ^4Mitch" wait 9 name "^9Cpt^1. ^4Mitch" wait 9 name "^1Cpt^9. ^4Mitch" wait 9 name "^9Cpt^1. ^4Mitch" wait 9 name "^1Cpt^9. ^4Mitch" wait 9 name "^9Cpt^1. ^4Mitch" wait 9 name "^1Cpt^9. ^4Mitch" wait 40 name "^0[^1LXU-P^0] ^4Mitch" wait 200 name "^0[^1LXU-P^0] ^4Mitch" wait 1
10 = 1 Second.
Now you need to bind this file.
enter this in the console:
/bind - "exec name.cfg"
Only use it at the end of the game, else it is very annoying for other player in game. :cool:


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